Thursday Media Review: Chroma Squad

Written by TheChoujinVirus















Note: The following review may contain spoilers to the game

Happy Thursday everyone, it’s ya boy Choujin

Ya boy’s been a fan of the tokusatsu genre and grew up on Power Rangers. Heck, ya boy even had a weird idea of writing a story that’s a mix between Mega Man X and Power Rangers series. However, a game I just played allows me to have that wish I wanted to do, but in an exciting twist.. A Tactical RPG was released in 2015 for PC, 2017 for the Xbox, Playstation 4, mobile markets, and 2019 for the Switch. Created by a Brazillian company called Behold and distributed by Bandai-Namco, Chroma Squad is a game that brings an exciting twist to the franchise that it takes inspiration from.

Brief Summary of the story

In Chroma Squad, you play the story of five former stunt actors of a company who decided to strike out on their own to create their very own show. They find a prop called “Cerebro,” With that, the group opens up their studio. Writing stories and scripts and ensuring their performance gets well while dealing with strange things going on. What happens to the show will determine by your choices, but there are some multiple endings….

Gameplay

Chroma Squad’s game is a Tactical Role-Playing Game, which means all fighting is done in group combat. Though you only have five people: Leader, Techie, Assault, Support, and Scout. Leaders serve as tanks, Techies use offensive skills, Assaults are bruisers, Scouts use status conditions, and Supports are your healers. Their stats are affected by the actors you put into said roles (so in more formidable difficulties, it’s crucial to pair each person and know their parts). Attacks and skills aren’t the only things they can do, as you got teamwork. This move allows your characters to provide an extra boost in movement, teaming up to attack enemies and unleash your Ranger team’s finishing move.

Think that all you gotta do is kill enemies and the monster of the week? Think again! Throughout each map has missions called “Director’s Instructions.” They are objectives that boost your audience when done. Examples like “Kill all enemy minions before attacking the boss” or “Kill the boss with a finishing move.” Completing these objectives help in filling your audience meter on the top of the screen. Audiences are your bread and butter as they provide you money and fans for special perks.

Though your squad doesn’t do the fighting, some episodes will have you fighting the boss monster in a giant robot (what Power Ranger team wouldn’t have a mecha to fight). Unlike the tactical fights, the mecha fights behave like timing combat by aiming for the green/white spot on the target bar (think Undertale’s target system.) Each successful hit will build up a combo that increases damage but makes accuracy harder. Should you miss, the enemy can strike you back and do some damage. Luckily, you can time defensive guards to protect yourself.

After each episode is done, the audience you built up is converted into money and fans. Both are important: Money is used for upgrading your studios, paying upkeep for your actors, and purchasing equipment. Fans are used as a way to give your future episodes a boost (such as gaining more audiences, higher conversion rate, or more money.)

Wait, there’s more you can do. Don’t want to spend much money? You can craft props for your heroes and mecha from items dropped from enemies or purchased from boxes..

Lastly, Chroma Squad has introduced a thing called the “Episode Editor.” This feature allows you to create some exciting episodes (some can be found on the steam workshop).

Gattai!: What the game shines in

Chroma Squad does well with the aspect of the game. The Combat is simple enough to pick up and understand without much complications. The story is pretty funny. The customization on colors for your ranger suits can have you break new stuff not seen. Such as making the pink ranger the leader instead of Red. The Episode Editor is something needed as it can make you create some episodes or parodies if you want to see them. Lastly, the game uses many references for enemies or monsters that make things funny such as fighting a Reverse mermaid or Barney the Dinosaur himself. The multiple endings do encourage replayability.

Croma-crap: what the game lacks

Though the game is fun, there are some problems with the game that can be a bit of a pain. First is the battles themselves, particularly the Director’s Instructions, which can be a bit strict and annoying, and missing them means missing valuable money and fans. Crafting, as an inexpensive part of gearing up your guys can be a pain. When you do make items, they gain random status. This can be annoying as you can get what I call the “Wizard Greatsword” problem (a weapon with contrarian stats). That and Recycling old items (you can’t sell things to shops) is a hit or miss as you can find yourself getting nothing as there are some chances of getting items back.

Lastly, though the Episode Editor is a great feature, it lacks anything that makes it suitable. One such is it forces you to use assets in the game, which means some enemies are reused. That and it can be a pain for those not so familiar with the design.

Fun Fact

Before we continue, a fun fact about the game. Behold studios ended up attracting the wrong kind of attention from Saban Brand (The company that owns Power Rangers). It led to an agreement between the two where Saban Brand gets royalty in it. It’s why below the title of Chroma Squad has “inspired by Saban’s Power Rangers.” It’s also referenced in the first part of the story where the first studio director tries to get in a legal dispute with you.

Conclusion

If you’re a fan of sentai, TRPGs, Studio management, and various other factors that make you enjoy this game? I would recommend this game for you, even if it’s minimalistic. Though who said about creating a sentai show was easy? Who knows..maybe you could be the next Saban?

Links Referenced

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.