Written by TheChoujinVirus
Note: The following review may contain spoilers to the game.
Monster Hunter, I’ve really gotten interested in since my first introduction with Monster Hunter Tri on the Nintendo Wii and the more recent Monster Hunter World and Iceborn. Though one game is released on the Nintendo Switch. Launched on March 26th of this year, Monster Hunter Rise is one game that everyone has been waiting for for a while. Does this game put a big expectation that World left? We’ll let’s do our review.
Story+Gamepay
The Story of Monster Hunter Rise has you being a recently graduated hunter sent to the village of Kamura. The town is being plagued with an event known as The Rampage, and even that transpires throughout the event. You are tasked with aiding the village in protecting them from this calamity while solving the mystery of the Rampage source.

Monster Hunter Rise’s gameplay has you using Kamura Village as your central hub for various things like crafting/upgrading your armor, buying/crafting tools, accessing special features like the Training room or the Argosy Trading post, and of course, accepting missions. Missions are the bread and butter of Monster Hunter Rise as they provide you resources and currency needed to progress your character. They can range from gathering quests to your typical slaying quests, and a lot are straightforward enough to learn. Complete the task without dying three times, running out of time, or failing a specific objective like letting the gate fall in a rampage.
Speaking of Rampages, the newest mode in Rise is Rampage missions. Unlike the usual missions here, Rampages are a tower defense mission in which you must protect the main gate of Kamura village from being busted down by invading monsters. You’re given various arsenals from ballistas, cannons, bombs, and even Gatling guns to repel the wave-like horde. Some missions may have you fighting a powerful leader called an Apex Monster, ridiculously stronger than any other leader or monster.
When you complete any quest, you’re given the reward of money and Kamura Points. You also gain resources like monsters such as claws, fangs, even oddities like mud, or even gems off the monsters. Those parts alongside the money rewards you acquire are vital for crafting the armor and weapons needed to help you move through. When it comes to weapons, you got a whopping fourteen weapons in Monster Hunter. The heavy-hitting Greatsword, the head-smacking Hammer, the long-ranged bowguns, the odd Hunting Horn and the speedy Dual Blades and Longsword. You have various weapons to hack, slash, shoot, impale, explode, vault, and crash.

But wait, there’s more to your tools and traps. Rise introduces you to two new things. The first is the Wirebug, a weapon that replaces the launcher and clutch claw from World. The Wirebug allows you to briefly fly into the air, sticks to walls, even can be used to hang in midair and swing about. Best of all, it can be used offensively with your weapons to unleash an excellent trait called Wyvern Riding. This allows you to mount a monster and control it like a puppet. It can help turn an unwelcome party crasher into a helpful weapon against your target or just to humorously smash its face into walls. The second is a new companion called the Palamute. This Dog-like companion is a partner for your hunter while going solo. Alongside your default cat-like Palico, the Palamute can serve as an offensive ally but also as a trusty steed to help you traverse the map fast to hunt monsters.
Between your new toys, you also have to deal with a menagerie of monsters out there. Some are saurian like the whip-tailed Great Izuchi, while others are odd, like the mud brushing Almurdon or ice slashing Goss Harag. However, nothing tops the series’s flagship, the ghostly but dangerous Magnamalo and its hellish powers that’ll put you to the test. You best bring your A-Game to the field because this monster will make the hunter the hunted. Whether it be in the abandoned Shrine Forests, the Sandy Plains, the Frozen Islands, or even in the volcanic caverns, it’s a battle between colossal monsters.
Hunting Prowess: What makes the game great
Rise brings plenty to the table. One such example is the Quality of Life features brought over from World. The barrier removal of allowing ranged weapons and melee weapons to one armor set over needing separate sets to function makes not needing two different sets for the job of hunting. Another feature is the ability to track monsters across the map. Older games had to require you to use a paintball to track your target and have skills that require you to know when it was about to die. Now you don’t need those skills to see where the monster is anytime, anywhere. The game is pretty stunning, and that’s thanks to the RE engine that runs the game. Thus, the game doesn’t need loading zones for each instanced area on the map as everything is seamless. The environments are also exciting places that make exploring, hunting, and gathering oh so impressive. The Forest Shrine and Flooded Forest give you a mix of two types of jungle vibes, with the Forest Shrine giving you an abandoned village motif and the forest a jungle ruin to explore. Other spaces like the Frozen Isles and Volcanic Caverns give you a very hostile environment to hunt and such. The hub of Kamura Village has a very Japanese vibe to the series that makes it a very good ascetic feeling throughout the game. The last personal favorite is the monsters, the bread, and butter of the franchise. Rise has the new monsters in the series, but you also have some returning favorites. Some like World’s Pukei-Pukei and Anjanath make their recent return in Rise. While fan favorites like the Mizutsune, Zinogre, Nargacuga, and Rajang also enter the roster of the series to test your prowess in hunting.
Quest Failed: What the game lacks.
Though Rise has some good parts, there’s plenty of lacking features in the game that you don’t see and are neglected. One such feature is that though some features do make a return from World, not all of them make a return. No more are the days of capturing endemic life to decorate your home are there, which I missed so well. Another problem is that most of the single-player story ends a bit early and doesn’t continue like World. Once you complete one part of the story in the village, the rest is continued in the Hub quest, which can confuse some folk upon completing the missions. One problem is that though some monsters have made it into the game, not all of them have, and it leaves some confusing parts. Examples are that though the Jagras, Zamites, and Jaggi lines are in, their larger counterparts did not. Not only that, but compared to the last Switch Monster Hunter game, the pool is lacking compared to each game and even compared to World. It’s a darn shame that the monster pools are minimal, but no subspecies are in the game. However, we may see it later on with the DLC.
Hunting Report
If a veteran or a beginner to the franchise, Rise is a good jumping point to get yourself into the game. With many improvements compared to World and its predecessors, Monster Hunter Rise is one such game that you will enjoy immensely by yourself or with allies online. Just remember that in life, there are monsters, and there are Monster Hunters.
References
The Following sources used