Monster Hunter Rise Armor Review: Starting Armor

Written by TheChoujinVirus

Happy Friday everyone, it’s ya boy Choujin here and got ourselves a new armor set for Monster Hunter Rise. However this time, it’s an armor set that was found online and was something ya boy played while he played the game for the first time. This armor was created by Youtuber DuncanCantDie, and can be viewed right below here.




The armor set it simple set for both rookies and advances which gives you some good attack and critical strike chances which gets some good power itself. A lot of the parts can be found from some of the easiest monsters are made from like the Great Izuchi, Great Baggi and Jaggi monsters to build your armor set. Duncan also mentioned that the set can benefit from the Kulu-Ya-Ku chestpiece which gives Horn Maestro for you Hunting Horn mains who want to get power for being a bard. However, ya boy also can recommend that the set benefits immensely from weapons with good affinity and can boost the damage output of any weapon too. This makes the armor set very flexible with whatever you feel comfortable with and can help new players figure out their mains. However, though the set can help you out early on, it has one problem when it comes to the set. It can only carry you so far once you get to High Rank, then you’re basically having to search for a new armor. So don’t go too crazy with sinking orbs if you’re expecting to be carries by this set for. Also, the set lacks any defense so don’t get too crazy when it comes to offensive fighting.

So let’s do a brief recap of the set in general.





Pro

  • Parts can be built from early monsters found in Village/Low Rank quests
  • Set is very friendly with any weapon choices whatsoever thanks to the high attack and affinity.
  • Flexible with Hunting Horn Mains with the Kulu Chest piece
  • Can carry the user up to High Rank.

Cons

  • Armor is useless beyond High Rank
  • Set lacks any defensive boosts





Links Used

DuncanCantDie

Monster Hunter Rise Armor Review: Blaster Master

Written by TheChoujinVirus


Happy Friday everyone. It’s ya boy Choujin here with an interesting new set he created. Usually, I’ve always been a person who prefers some explosive damage and that’s why ya boy loved weapons with explosive damage like the Gunlance, Switch Axe and Charge Blade. However, ya boy needs something that provides some explosive damage but also some surviability so I don’t get myself cudgled just because I want to give them the old Explosive Stake to the Monster’s prostate. Hence the introduction of the set: The Blaster Master as I call it.

Any Gunlance (Though ya boy finds that Normal or Wide to being a bit better)
Basarios Helm S
Rhenoplos Mail S
Rhenoplos Bracers S
Uroktor Coil S
Basarios Greaves S
Fortitude Petalace III
Talisman With Defense Boost and Speed Sharpening.

Recommended Decorations: Medicine Jewel 2 x3
Grinder Jewel x2

The core aspect of the set is to take advantage of two basis: Artillery and Load Shells. Artillery helps boost the damage of not just Gunlance Shells but also Phial damage of the Charge Blade so you got yourself a two for one deal of damage. Load Shells helps by boosting your shell and phial capacity so you always have one more shell than usual. For example, a Normal Shell Gunlance has six artillery shells that can be used. Load Shells boosts that to a whopping 7. That’s seven shells that’ll rip through monster hides. Also, Artillery helps boost the power of the Wyvern Fire, a signature move of the Gunlance. It also reduces its cooldown greatly, allowing multiple usage of it in a short timespan.

The Set also provides slots to provide versatility on what you’re looking for. Ya boy suggests that you put some Grinder and Medicine decorations to give yourself Speed Sharpening (your Gunlance will lose sharpness using those shells) and/or Recovery Up (more health recovered from healing items). Alongside the Fortitude Petalace, you’ll have more protection when dealing with monsters and trust me, you’ll need to get up close to blast them in the head. In some hunts, you need survival to keep yourself from being hurt badly.

Though as the set provides some basis for Gunlance and Charge Blades, it does have alot of problems that may make it not a good set. One thing is that the set is ONLY made for those two weapons. If Gunlances and Charge Blades are not your thing, you’ll find yourself with a set that won’t benefit other weapons. The second is that the materials to get them do require you to have to fight and hunt high ranked monsters, so sadly you can’t get them from the village or low rank. Lastly, you need a talisman with at minimum, a lvl 1 Defense Boost. The set does need that fortitude to survive in order to outlast tougher enemies and get that Elemental Resistance as well that is needed. Also, though you could use any gunlance, Normal or Wide are kind of what the set needs.

To summarize the set’s strengths and weaknesses
Pros:

  • Increases the Damage and Capacity of Gunlances and Charge Blades
  • Decoration Slots allow tailoring if needed
  • Defense Boost and Recovery Up allow survivability against tough enemies
  • Speed Sharpening helps with keeping sharpness up on Gunlances
  • increases the damage and reduces the cooldown on Wyvern Fire

    Cons:
  • Requires High Rank monster materials
  • Set doesn’t compliment other weapons.
  • Requires specific talisman.
  • May requires specific Gunlances to be used at a full efficiency

The set is a fun little thing if you want to put the boom in your literal boomstick or wanting your pizza slicer of a Charge Blade to cut a pizza slice out of a Diablos. If you’re into that, then the Blaster Master is one thing you’ll enjoy immensely.

Monster Hunter Rise Armor Review: Gathering Sets

Written by TheChoujinVirus

Happy Thursday everyone, it’s ya Boy Choujin here. Today we’re going to be doing a change of pace with our usual broadcast to bring you a special: Armor reviews for Monster Hunter Rise. Some may be either found online, submitted by people playing the game or even those ya boy cooked up in the Bird’s Nest research labs (eat your heart out Honeydew!)

The first thing in the core of monster hunting has you doing besides just killing monsters is gathering resources like Minerals and plants. Sure you can go into your hunting gear and gather the sources but you may not be gathering as much as you can bring back during an expedition. What if I told you ya boy has an armor set that’s easy enough for you to make and can help gather as much rocks and plants to help you out on your future hunts?  It’s also pretty easy to build and focuses on two aspects you need: Geology and Botany. With that, let’s get our first review of ya boy’s first armor submission.


The first set is a default set uses the following

Chainmail Headgear (Botany 1, Defense Boost 1)
Melahoa Jacket (Botany 1, Recovery Up 1)
Chainmail gloves (Botany 1)
Melahoa Folia (Botany 1, Recovery Speed 1)
Leather Pants (Geologist 1)
any petalace
Breeze Talisman (Geologist lvl 2 )

The set is pretty easy to make and isn’t limited to any weapon. The Chainmail Headgear, Gloves and Leather Pants can be made with common low rank materials you can find like Iron Ore and Leather. The Melahoa pieces do require some items exclusively found in the Argosy trading hub in the Buddy area of the village. However, these sets will make gathering armor much easier through your low rank and some high rank areas as you’ll be able to harvest more things like ore, mushrooms, bones and herbs in one go.

Later on, once you unlock High Rank hunting, you’ll gain access to a high rank materials and thus you’ll gain stronger materials and some harder areas.  Here’s a High Rank variant that’ll help you out should you need it:

Chainmail Headgear S (Botany 1, Defense Boost 1)
Leather Vest S (Botany 1)
Chainmail Gloves S (Botany 1, Defense Boost 2)
Chainmail Belt S (Botany 1, Guard 1)
Leather Pants S (Geologist 1)
any Petalace
Breeze Talisman (Geologist lvl 2)

The armor here does have some protection and flexibility when it comes to the high rank perk should you gain some decorations to add some unique traits to help you out or implement more viable ways to cover the armor. Also, there are better substitutes that can fit the set such as replacing the Leather Vest S with a Rathian Mail S as it provides a Recovery Boost alongside Botany. This makes the high rank set a bit more sought after and with some guard bonuses can allow some monster hunting (though not against more dangerous foes).

Gathering Sets (Low and High Rank)

Pros:

  • Both Armors can be made easily and with materials early into the game
  • Allows more resource gathering from plant and ore nodes, thus making basic resources easier to find and saves money on needing to buy bowgun ammo or potions.
  • High Rank Gathering set can uses sockets to add more survival and versatility for more specific needs.

Cons:

  • Both not really fit with hunting monsters (Low Rank especially)
  • Low Rank Melahoa parts will require Argosy to gather
  • Requires a lvl 2 Geology talisman to gain the lvl 3 requirement from Leather Pants
  • Low Rank set is outshined by later High Rank set.



Does ya boy recommend them?

I’d say yes, though replace the low rank with high rank once you got the chance. Otherwise, the set’s a good way of getting more from the land than usual.

Do you like this set? Have your own set you want to share or a fun set found online? Then post on the comment section and you might see it be reviewed in the next Armor Review. Until then, you have a good one.

(Late) Thursday Media Review: Monster Hunter Rise

Written by TheChoujinVirus

Note: The following review may contain spoilers to the game.







Monster Hunter, I’ve really gotten interested in since my first introduction with Monster Hunter Tri on the Nintendo Wii and the more recent Monster Hunter World and Iceborn. Though one game is released on the Nintendo Switch. Launched on March 26th of this year, Monster Hunter Rise is one game that everyone has been waiting for for a while. Does this game put a big expectation that World left? We’ll let’s do our review.

Story+Gamepay

The Story of Monster Hunter Rise has you being a recently graduated hunter sent to the village of Kamura. The town is being plagued with an event known as The Rampage, and even that transpires throughout the event. You are tasked with aiding the village in protecting them from this calamity while solving the mystery of the Rampage source.

Monster Hunter Rise’s gameplay has you using Kamura Village as your central hub for various things like crafting/upgrading your armor, buying/crafting tools, accessing special features like the Training room or the Argosy Trading post, and of course, accepting missions. Missions are the bread and butter of Monster Hunter Rise as they provide you resources and currency needed to progress your character. They can range from gathering quests to your typical slaying quests, and a lot are straightforward enough to learn. Complete the task without dying three times, running out of time, or failing a specific objective like letting the gate fall in a rampage.

Speaking of Rampages, the newest mode in Rise is Rampage missions. Unlike the usual missions here, Rampages are a tower defense mission in which you must protect the main gate of Kamura village from being busted down by invading monsters. You’re given various arsenals from ballistas, cannons, bombs, and even Gatling guns to repel the wave-like horde. Some missions may have you fighting a powerful leader called an Apex Monster, ridiculously stronger than any other leader or monster.

When you complete any quest, you’re given the reward of money and Kamura Points. You also gain resources like monsters such as claws, fangs, even oddities like mud, or even gems off the monsters. Those parts alongside the money rewards you acquire are vital for crafting the armor and weapons needed to help you move through. When it comes to weapons, you got a whopping fourteen weapons in Monster Hunter. The heavy-hitting Greatsword, the head-smacking Hammer, the long-ranged bowguns, the odd Hunting Horn and the speedy Dual Blades and Longsword. You have various weapons to hack, slash, shoot, impale, explode, vault, and crash.

But wait, there’s more to your tools and traps. Rise introduces you to two new things. The first is the Wirebug, a weapon that replaces the launcher and clutch claw from World. The Wirebug allows you to briefly fly into the air, sticks to walls, even can be used to hang in midair and swing about. Best of all, it can be used offensively with your weapons to unleash an excellent trait called Wyvern Riding. This allows you to mount a monster and control it like a puppet. It can help turn an unwelcome party crasher into a helpful weapon against your target or just to humorously smash its face into walls. The second is a new companion called the Palamute. This Dog-like companion is a partner for your hunter while going solo. Alongside your default cat-like Palico, the Palamute can serve as an offensive ally but also as a trusty steed to help you traverse the map fast to hunt monsters.

Between your new toys, you also have to deal with a menagerie of monsters out there. Some are saurian like the whip-tailed Great Izuchi, while others are odd, like the mud brushing Almurdon or ice slashing Goss Harag. However, nothing tops the series’s flagship, the ghostly but dangerous Magnamalo and its hellish powers that’ll put you to the test. You best bring your A-Game to the field because this monster will make the hunter the hunted. Whether it be in the abandoned Shrine Forests, the Sandy Plains, the Frozen Islands, or even in the volcanic caverns, it’s a battle between colossal monsters.

Hunting Prowess: What makes the game great

Rise brings plenty to the table. One such example is the Quality of Life features brought over from World. The barrier removal of allowing ranged weapons and melee weapons to one armor set over needing separate sets to function makes not needing two different sets for the job of hunting. Another feature is the ability to track monsters across the map. Older games had to require you to use a paintball to track your target and have skills that require you to know when it was about to die. Now you don’t need those skills to see where the monster is anytime, anywhere. The game is pretty stunning, and that’s thanks to the RE engine that runs the game. Thus, the game doesn’t need loading zones for each instanced area on the map as everything is seamless. The environments are also exciting places that make exploring, hunting, and gathering oh so impressive. The Forest Shrine and Flooded Forest give you a mix of two types of jungle vibes, with the Forest Shrine giving you an abandoned village motif and the forest a jungle ruin to explore. Other spaces like the Frozen Isles and Volcanic Caverns give you a very hostile environment to hunt and such. The hub of Kamura Village has a very Japanese vibe to the series that makes it a very good ascetic feeling throughout the game. The last personal favorite is the monsters, the bread, and butter of the franchise. Rise has the new monsters in the series, but you also have some returning favorites. Some like World’s Pukei-Pukei and Anjanath make their recent return in Rise. While fan favorites like the Mizutsune, Zinogre, Nargacuga, and Rajang also enter the roster of the series to test your prowess in hunting.

Quest Failed: What the game lacks.

Though Rise has some good parts, there’s plenty of lacking features in the game that you don’t see and are neglected. One such feature is that though some features do make a return from World, not all of them make a return. No more are the days of capturing endemic life to decorate your home are there, which I missed so well. Another problem is that most of the single-player story ends a bit early and doesn’t continue like World. Once you complete one part of the story in the village, the rest is continued in the Hub quest, which can confuse some folk upon completing the missions. One problem is that though some monsters have made it into the game, not all of them have, and it leaves some confusing parts. Examples are that though the Jagras, Zamites, and Jaggi lines are in, their larger counterparts did not. Not only that, but compared to the last Switch Monster Hunter game, the pool is lacking compared to each game and even compared to World. It’s a darn shame that the monster pools are minimal, but no subspecies are in the game. However, we may see it later on with the DLC.

Hunting Report

If a veteran or a beginner to the franchise, Rise is a good jumping point to get yourself into the game. With many improvements compared to World and its predecessors, Monster Hunter Rise is one such game that you will enjoy immensely by yourself or with allies online. Just remember that in life, there are monsters, and there are Monster Hunters.

References

The Following sources used

Media Review Thursday: Top 10 Monster Hunter Monsters

Written by TheChoujinVirus

Hello, it’s ya boy Choujin here.
With Monster Hunter Rise‘s announcement for the Nintendo Switch, a lot of people are anticipating this new version since Monster Hunter World. Throughout my gameplay of the series, starting in 2009 with Monster Hunter Tri for the Wii. It began my love of this franchise. Each monster in the series serves a unique fight, but some do memorable boss fights or even challenges. In this article, I’ll make a list of the top 10 monster hunter monsters.

To summarize the rules, all monsters will be counted in the series, however:1. I’ll only consider monsters canon to the series (So collab monsters like the Behemoth and Leshen won’t matter, sadly)
2. Deviant and Monster subspecies will be mentioned in the series under one monster (they are usually the same save for just new types or moves.)
3. These are monsters based on my experience, so if you see a beast, not on the list, don’t take it personally.


With that, let’s dive into the monsters.

10. Seltas Queen/Seltas







Starting off with number 10 on our list is the tag team duo, The Seltas, and the Seltas Queen. It’s rare in Monster Hunter to show monsters working together in fighting the hunter. Still, in Monster Hunter 4/4 Ultimate, you deal with the insectoid Seltas Queen and her male counterpart. What makes the monster imposing is that they actually work together when they do team-up. The male serves as her needed wings and extra attacker. In contrast, she serves as the sizeable mobile platform with tail pincers and can shoot a high water blast. If you think killing her mate will stop her? Nope, she’ll call another one (in some cases, she’ll use her mate like a kamikaze projectile or even kills her mate to eat him for food.)Her desert counterpart is not only imposing but will dig up a new Desert Seltas from the ground to reuse quickly. Sadly she’s bottom on the list due to the factor that you’d see this dynamic duo work in Monster Hunter World with the Lunastra and Teostra.

9. Quropeco









Calling into number nine is the monster mimic, the Quropeco. When hunters first meet this goofy looking bird wyvern, they think it’s just a monster that’ll smash you with fire knuckles or spit mucus. What makes the Quropeco worthy of this list is its unique ability to mimic monster calls to call for backup. Meaning you could find yourself fighting another monster that might come out to stop you in its tracks. In more serious difficulties, it and the Crimson Quropeco will call in more dangerous monsters like the dreaded Deviljho. Don’t you just hate it when someone QQ’s for help when they can’t handle the heat? However, This is more annoying than dangerous. But we need to continue with our hunt.

8. Dodogama









Waddling into the number eight spot is Monster Hunter’s resident fat boi, the Dodogama. The adorable blue butterball of Monster Hunter World’s volcano region. This sweet fat boy is cute with those tiny eyes. However, don’t let his looks fool you as he can be a tough and fastball of thick. He’s also bold enough to pick fights with other monsters (even if it means he gets beaten up.) This guy’s the adorable kind, and you don’t want to hurt, but just head pat the sucker to death.

7.Rathian and Rathalos

Flying in at number seven is none other than the original wyvern duo: Rathian and Rathalos. Ever since the first games, these two have always been in every monster hunter game. For those unaware, the Rathian and Rathalos are part of the same family, as the Rathian is female, and the Rathalos are male. Every Monster Hunter game has these critters and their colored subspecies. It’s Monster Hunter Generations that introduces us to the Deviants: The Dreadqueen Rathian and Dreadking Rathalos. No matter the form, these duos are the staple of all monsters in the series.

6. Lagiacrus

 







My first introduction to the flagship monsters of the series was the Lagiacrus. This first aquatic monster ushered into the series. It’s a gigantic monster that generates electricity, and you fight on both land and under the water as well. Plus, it’s the first monster in the series to have the story focus on itself. Thus, it can be a valid reason why future flagship monsters have a backstory to their game’s main story. In 3 Ultimate, the Lagiacrus got two subspecies flavors: The landlocked Ivory Lagiacrus that is extremely dangerous on land and the colossal Abyssal Lagiacrus. So massive that you have to fight it in a large underwater arena just to beat it. Lagia proves to be an interesting flagship staple into the series.

5. The Fated Four

What’s better than one flagship monster? Two? Three? How about four flagship monsters. The “Fated Four” is Monster Hunter Generation’s flagship monsters. You have the thunder dragon bug Astalos, the frosty and gigantic Gammoth, the elegant and bubbly Mizutsune, and the swordtail Glavenus. Each monster is unique and represents each generation of the monster hunter series, starting from Generation 1 up to Generation 4. Their presence shows that it’s never wrong to have four flag monsters in one game. The critters do get subspecies updates for Generations Ultimate to make things interesting, so the fated four now have unique variants.

4. Gore Magala/Shagaru Magala

 







With Covid-19 plaguing us, we have the Monster Hunter equivalent of a plague spreader. The dreaded Gore Magala is a monster with the unique “Frenzy” status that can affect hunters and turns monsters into ravenous killing machines. The creature can spread it by dropping clouds of it, spitting it, and becoming nightmarish with those antennae-like horns. What’s impressive is that the Gore Magala is a baby monster, and it molts into a more devastating monster called the Shagaru Magala, the real source of the frenzy virus as well. A mutated version is known as the Chaos Gore Magala, a Gore Magala disrupted in molting into a Shagaru. This nightmarish monster is one I really enjoy in the series.

3. Kulve Taroth









What do you get when you dress up an elder dragon in gold armor? That would be the Kulve Taroth, a monster draped in gold and one of the first post-game monsters in Monster Hunter World. Unlike most monster fights, the battle with Kulve Taroth is a four-phased fight that may take several runs to beat her (that’s right, Kulve is a girl dragon.) However, you’re not here to slay the dragon (and NO! not remotely what I meant!) You’re objective is to bust off her horns after shredding her golden armor off. However, as stated, you have to take several chances to “gather intel” to make her armor easier to bust. Though fear not, when Kulve Taroth happens, everybody will be doing it to help out (and the rewards are worth it.) It’s a pretty good community event mission, and that’s for sure.

2. Nergigante









Poking into number two is Monster Hunter World‘s flagship monster, the Nergigante. Nergigante is a unique monster with a backstory and origin. In the New World, this creature is essentially an Elder Dragon that hunts other Elder Dragons. Its spiky body, sharp wings, and ferocious attitude make it a threat to many elder dragons it runs into. The spikes are also continually growing, meaning busting them will just weaken him. When they become black, they’re really bouncy, and it’ll allow the Nergigante to smash into the ground and fling them as projectiles. The expansion Iceborne gave the Nergigante a new subspecies called the Ruiner Nergigante that gets stronger the more it takes damage to make things more interesting. In short, the latest flagship monster from World proves to be a monster that folks will be talking about.

1. Jhen Mohran









In my first taste of monster hunter, it was a tough choice to go with as I was split between some monsters to get the top list of any monsters. The one monster I found, so fun was Jhen Mohran, the sand whale monster of Monster Hunter Tri/3 Ultimate. What made this fun was the fundamental basis of the fight. You’re fighting aboard a “Dragonship,” which is armed with cannons, harpoons, and an impaling spike and a gong. Fighting it from the side with all the arsenals as you move onto the second phase, where you and your cohorts now fight him on solid ground as he slowly crawls over toward your ship. The fight not only has the usual trappings to avoid (not dying three times or running out of time) but also protecting your dragonship from destruction. So you’re not just fighting aboard the ship while it’s sailing but while it’s docked. Throughout the fight, you can climb on the monster and destroy some parts of its body on its back. Just the sheer size gives it a Shadows of the Colossus vibe when you’re slamming your weapon into it.

And with that, that completes my Top 10 monster hunter monsters list. What are your favorite monsters, and tell me what you liked about them?

References

  • Monster Hunter belongs to Capcom
  • Though the videos belong to Capcom, all youtube clip credits go to their rightful uploaders