Written By TheChoujinVirus
Note: I was referred to this game by a friend of mine. He is a streamer and no way was part of the development of the game. My review may contain spoilers to the game.
When people look at survival or building games, everyone thinks of Minecraft or games like Ark: Survival Evolved that show up on people’s radar. Though you kinda wonder how the environment would react to those changes? Ever wondered what happened to Minecraft’s world if you leveled all those trees or wiped out the wolves and cats? Well, you have one game that can show you that outcome. I was recommended this game by an RL friend of mine and Twitch Streamer AznablZ. Created by the indie company Strange Loop Games and released early on February 6th, 2018, Eco is a game that shows the ecological damage players might do to a virtual world.
Brief Story and Gameplay
Eco doesn’t have much of a story, but the objective is explained through the in-game tutorial. A meteor is threatening the world. You and several other people must cooperate by using the resources the world provides; however you must be careful not to pollute or exploit too much of the resources to avoid any ecological damage. Will you save the world from the meteor without damaging it, or will man do more harm than the meteor?

You start out with the character creation screen, and you set out in this world with no intro cinematic or anything. However, you’re given a tutorial that teaches you the basics of the game. Gameplay-wise, Eco’s resource harvesting doesn’t feel anything out of the ordinary. Axes are used to harvest trees, pickaxes are used to mine rocks, the hoe is used to till the soil, and a bow to hunt and kill animals for food. However, it takes energy to dig and make things, and wooden tools don’t last long, and you need a balanced diet to gain experience. The game adds a way around this through a job system that adds some flair or perks.
An example is that the Cooking profession allows you to cook better quality food, vital to maintaining a balanced diet and using fewer reagents. Building jobs like masonry or carpentry enables you to make furniture or items from specific materials. Some like Farming and Gathering lets you create larger yields of crops, and Butchery can help you harvest more animals. Though you don’t have to master EVERY skill, form trade deals through money, trade, or anything socio-political to offset that problem. Heck, you can simply be an eco-villain from Captain Planet and just pollute the world if you want to.
Ecological Beauty: What makes the game great

One aspect I do like about how the game works are the fundamental aspect of the world. It’s a virtual world similar to Earth with some various aspects than the blocky part of Minecraft. Another thing I do like is the game’s environmental message and the consequences of what you do. If you cut down too many trees, it can cause some issues like CO2 buildup. Dump tilings in water, and you can contaminate the waterline and thus kill all the plant life. Hunt too many animals, and you might lead a species to go extinct. The Political and Governmental aspect also plays a vital role in cooperation as you are encouraged to work together than killing each other for loot or PVP prestige. Lastly, some of the servers do have some exciting communities that focus on city-building roleplaying. It gives it a good vibe and gives a bit more flavor to digging and building things. The one thing I really love is the professions you gain while you play the game. Each specialty gives a special perk, and with combinations, you can become self-sufficient or a supplier for other people.
Meteor Crashes: What the Game Lacks
Though fun as it is, the game has some significant issues that may make the game unfun. One such example is that the game relies on cooperation, so you’re putting your faith into people who might refuse to cooperate or simply let the world burn. Another problem is that there aren’t many dedicated US servers that host the games here. This is due to most official servers being hosted in Europe. This causes massive latency issues, and that running the servers does require some heavy hardware to prevent latency issues. Another problem with the game is that it can be overwhelming for new players, with things like experience, professions, nutrient balance, and even farming could be a pain in the butt. Lastly, the game sadly does have some bug issues due to it being in Early Releases, like vanishing dead animals or cars falling through ceilings.
Fun Fact
The game was not intended to grace Steam. In fact, was initially made to grace the computers of middle schools to teach the importance of environmentalism. Strange Loop got assistance from both the University of Illinois and The US Department of Education for the game’s development and funding. Also, the game borrowed inspiration from games like Minecraft, Rust, and even Eve Online for things like building, construction, and player social dynamics.
Conclusion

If you want to have some fun building stuff and learning what effect it has or just an RPer who wants to have some fun doing things, I recommend Eco to you and your friends. It’s a nice change of pace if you’re into building stuff like Rust or Minecraft without the player v player annoyance.
